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Indian Games and Dances with Native Songs written by Alice C. Fletcher

A >> Alice C. Fletcher >> Indian Games and Dances with Native Songs

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_Directions_.--The mat should be laid east and west, the logs or boards put
on the north and south edges and the counting sticks placed in two piles of
fifteen each on the ends of the mat. The players sit on the ground, a row
on each side of the mat to the north and south. Lots are drawn to decide
which side shall have the bead "in hand." The Leader and the singers must
always stand behind the row of players who have the bead "in hand." The
opposite side must have the drum-sticks and beat on the log or board in
time with the singers.

When the players are seated in two rows, one on each side of the mat, the
Leader hands the bead to a player on the side that has drawn the right to
have the bead "in hand," and then takes his place beside the singers, who
stand behind that row, and starts the following song. All in that row join
in the singing.

HAND GAME SONG

[Music]

The players on the opposite side, who are to guess who is hiding the bead,
at once begin to beat the time of the song on the log or board that is in
front of them, on the edge of the mat, and at the same time they must watch
the other side where the players are trying to pass the bead from one hand
to the other and from one person to another without exposing the bead to
view. In all these actions the movements of hands, arms and body must be
rhythmical and in time with the song. All the players in the row that has
the bead "in hand" must act as if each one either had the bead or was
trying to pass it on, whether he actually has the bead or does not have it.

When one on the opposite side thinks he detects the whereabouts of the bead
and is willing to risk a guess, he points his drum-stick to the hand he
thinks has the bead and cries, "Hi-i!" and the hand indicated must be
immediately opened so that all may see whether the guess is correct or not.
If the bead is seen to be in the opened hand, the Leader calls out,
"Success!" and goes to the pile of counting sticks belonging to the side of
the guesser, takes one and stands it in the ground in front of the
successful guesser. The Leader then hands the bead to the player who has
won and proceeds to gather the drum-sticks and distribute them to the
players on the opposite side. The singers pass around and take their places
behind the row of players who now have the bead "in hand." When all are in
readiness, the Leader starts the song again and the players begin their
movements of secretly passing the bead, while the other side beat time with
their drum-sticks on the log or board in front of them. The side that has
the bead "in hand" always does the singing, led by the Leader and singers,
who must stand at the rear of the row having the bead.

If a guess is incorrect the Leader goes to the pile of counting sticks that
belongs to the side which has the drum-sticks, takes a counting stick and
thrusts it in the ground in front of the row opposite to the guesser; that
means one lost to his side. The bead in that instance remains on the same
side until it is won by the opposite side through a successful guess.

In this manner the game goes on until one side or the other has won all the
thirty counting sticks and become the victor in the game.



IV

HIDING THE DISKS


INTRODUCTORY NOTE.--This game, known under a variety of names, is a
favorite among the Indian tribes living on the North Pacific Coast. The
disks, always of an uneven number, are made of wood and ornamented with
designs composed of segments of circles with groupings of dots. Some of the
markings are regarded as cabalistic, and there are men who claim to have a
knowledge of spells that will bring luck to the disks they ornament and
treat; such disks are considered valuable and often command a high price.
All of the disks in a set that is used in this game are ornamented alike
except one; this must be different from the others. It may be decorated
with red, for the sun, or with a dark color almost black, for the night.
This disk is frequently called the "chief," and the aim of the game is to
guess in which pile of disks the "chief" is hidden.

_Properties_.--A mat on which the game is played; a small mat on which the
counting or tally-sticks are put; a board that is to serve as a drum; four
drum-sticks; nine wooden disks about two and a half inches in diameter. The
designs on the nine disks, the twenty tally-sticks and the four drum-sticks
should be in color or burned into the wood. Eight of the disks should be
decorated alike; the ninth must be different and have either red or brown
as the predominating color; this disk is the "chief." A bundle of excelsior
is to be the substitute for the fiber of cedar bark which is used by the
Indians of the Northwest Coast when playing this game; if excelsior is not
available, dry leaves or some other dry material might be substituted,
within which, or under which, the disks could be hidden. All the articles
used in this game except the mats should be made in camp.

_Directions_.--An uneven number of players is required for this game. The
mat is laid east and west; at a little distance back to the northwest the
small mat is placed and on it are put the twenty tally-sticks. In a line
with the small mats to the northeast is laid the board around which the
four singers and drummers sit. The bundle of excelsior, or whatever
material is used in its place, together with the nine disks, is put at the
western end of the mat; before these is the place for the player who is to
hide the disks. On the northern and southern side of the mat sit the
players who are to guess where the "chief" is hidden, three or four on a
side. The messenger stands at the eastern end of the mat facing the player
who is to hide the disks. Lots should be drawn to determine who of the six
or eight players are to sit on the northern side and who on the southern
side. The player who is to do the hiding of the disks can be either
selected or drawn by lot. Whoever takes this part in the game should be
capable of considerable dramatic action. Among the Indians the person who
does the hiding of the disks personifies one who practices magic; he makes
passes over the disks and the cedar fiber under which the disks are hidden,
makes signs and movements, and does what he can to throw a spell of
confusion over those who are to guess where the "chief" is hidden.

When the players about the mat, the singers about the board drum and the
messenger standing at the eastern end of the mat are all in readiness, the
singers begin the following song, keeping time by beating with their
drum-sticks on the board drum; the players about the mat join in the
singing.

HIDING THE DISKS

[Music]

The player at the western end of the mat opens the bundle of excelsior or
other material and spreads it on the mat and then puts all the nine disks
under the material, making many movements as he does so, all of which must
be in rhythm with the song, rolling the disks about under the material and
finally dividing them into two parts, well covered up by the material. He
continues to make passes with his hands as though invoking mysterious
forces and to shuffle around the two piles of material in which the disks
are hidden. Suddenly a player points to one of the piles; the player at the
end ceases to shuffle and sends the disks concealed in the pile rolling
down the mat to the messenger standing at the other end, who looks to see
if the "chief" is among the disks rolled toward him. If he finds it, all of
the players on the side of the guesser give the victory shout and the
messenger goes to the small mat, brings one of the tally-sticks and stands
it before the successful guesser. Then the messenger rolls the disks back
to the other end of the mat where the person sits who hides the disks. That
player begins again his passes and movements as he mixes together the nine
disks and hides them under the material; then he divides the disks and the
material under which they are hidden into two piles, shuffles them about
until a player points to a pile, when he at once stops shuffling and sends
the disks under the pile pointed at rolling down the mat to the messenger.
If the "chief" is not found among the disks, the side to which the
unsuccessful guesser belongs loses a point, and the messenger takes from
the small mat a tally-stick and stands it at the end of the row of players
on the opposite side. The disks are then sent spinning over the mat to the
player who hides them. He mixes up the disks, hides them, shuffles the
piles until another guess is made. If that guess should be by a player on
the side that had just lost a point, and the guess prove to be
successful--that is, the pile pointed at contain the "chief"--then the
messenger takes the tally-stick that had been put at the end of the row of
the opposite side and stands it in front of the successful guesser. He
could not take back a tally-stick that had been won by a guess unless all
the tally-sticks had been taken from the small mat. One side or the other
must win twenty points to be victor in the game. In the process of winning
the game the tally-sticks may therefore be taken back and forth before one
side wins the entire twenty.

The victory shout is given only when a successful guess is made. The
singing stops at a victory shout and is resumed as soon as the disks are
rolled back to the player who hides the disks. He must be careful to keep
all his dramatic actions and movements of hands, arms, body and head in
rhythmic accord with the song. The steps and movements of the messenger
must also be in time with the song.



V

I-OU'-TIN


INTRODUCTORY NOTE.--This game belongs to the class of guessing games. The
form here presented is adapted from the game as played by the Omaha, Otoe,
Ponca and Pawnee tribes, among whom it is a favorite.

_Properties_.--A standard, or the camp flagstaff can be used; a blanket or
rug; three official scarfs, one blue, one green, one white; two wands, one
decorated with blue and the other with green; eight tally-rods, ornamented
at one end with red tassels; two small balls of a light, soft material,
hair or wool; a drum; six decorated drum-sticks; rosettes of blue and of
green; strips of blue and green paper.

[Illustration]

_Directions_.--A fairly level open space large enough for a circle of from
twenty to thirty feet in diameter is marked upon the ground, in the center
of which the standard is planted. Directly west and on a line with the
standard the blanket or rug is spread. In front of the rug and on a line
with the standard the drum is set. At a little distance on each side of the
drum the two wands are thrust in the ground, the one decorated with blue to
the north, the one with green to the south. On the rug back of the drum the
eight tally-rods are laid in a bunch, with the butts of the rods toward the
east. At the butts of the rods are placed the two little balls.

The players draw lots as to which side they are to belong. This is done by
putting the green and blue strips of paper in a receptacle and each one
drawing a strip. Those who draw blue belong to the north side; those who
draw green, to the south side. Each player must then fasten a rosette, of
the color of the side to which he or she belongs, on the shoulder; those
who belong to the north side must put the blue rosette on the right
shoulder, and those who belong to the south side must put the green rosette
on the left shoulder.

_Officers_.--Two Judges; a Custodian; two Guessers; six Singers.

The players on the north side choose from among their number one who is to
be their Judge; the players on the south side choose one for their Judge.
It is the duty of the Judges to select the Custodian, the six Singers, the
two Guessers; to preserve order, decide when there are disputes, and to
lead in the opening ceremony.

The Custodian has charge of all the properties, must place them as
directed, move the drum from side to side, and at the close of the game
gather all the articles required for the game and put them in a place of
safe keeping for use at another time. The Custodian wears the official
white scarf tied about the waist. This officer does not wear any rosette,
as the Custodian does not belong to either side but to all who take part in
the game.

The Judge on the north side must wear the blue official scarf. This is
crossed over the breast from the right shoulder, on which is the blue
rosette, to the waist on the left side, where it is tied. The Judge on the
south side wears the green official scarf. This is crossed over the breast
from the left shoulder, where is the green rosette, to the waist at the
right side, where it is tied.

The six Singers, three for each side, sit in an open group on the ground
near the ends of the rug, those wearing blue rosettes on the north and
those wearing green rosettes on the south side. The players take their
seats on the ground on the line of the circle, those wearing blue rosettes
on the north half, those wearing green rosettes on the south half of the
circle.

When all are in their places the Custodian leads the two Judges to the rug,
on which they are to sit a little back of the wands--blue to the North,
green to the South. The Custodian then takes up the tally-rods, gives four
to each of the Judges and retires to stand back of the rug, behind the
Judges, ready for duty.

Up to this moment laughing and talking goes on among the players, but as
the Custodian divides the tally-rods and hands them to the Judges instant
silence falls on all present.

THE OPENING CEREMONY

The two Judges rise in their places. The north side Judge holds the four
tally-rods in his right hand, the south side Judge holds the four
tally-rods in his left hand; the two then walk abreast to the standard.
There they face the North, move forward a few steps, pause, and each Judge
holds up his tally-rods to the North, while all the players on both sides
of the circle sing the following song:

Song

1

Hail! O North! Thy wind send
To blow care away,
To bring joy to-day;
Makes Eyes keen,
Make Hands swift for play.

[Music]

At the close of the stanza the two Judges lower their tally-rods, turn,
walk toward the East, pause, then elevate their tally-rods, and all the
players sing the second stanza.

2

Hail! O East! Thy wind send
To blow care away,
To bring joy to-day;
Makes Eyes keen,
Make Hands swift for play.

At the close of the stanza the two Judges lower their tally-rods, turn,
walk toward the South, pause, again elevate their tally-rods, while all the
players sing the third stanza.

3

Hail! O South! Thy wind send
To blow care away,
To bring joy to-day;
Make Eyes keen,
Make Hands swift for play.

At the close of this stanza the two Judges lower their tally-rods, turn,
walk toward the West, pause, once more elevate their tally-rods, and all
the players join in singing the fourth stanza.

4

Hail! O West! Thy wind send
To blow care away,
To bring joy to-day;
Make Eyes keen,
Make Hands swift for play.

At the close of the song the Judges lower their tally-rods and walk to the
rug, where they take their appointed seats behind the respective wands.
They then lay all the tally-rods on the space between them.


THE CONTEST

A contest now takes place between the two persons chosen by the Judges to
be the two Guessers, one for each side, to decide which shall begin the
game. The Judge for the north side calls the name of the person chosen to
be the Guesser for that side and the Custodian escorts him to his place
within the circle. The Judge for the south side calls the name of the
person chosen to be Guesser for that side, and the Custodian escorts him to
his place within the circle. The Custodian then gives to each the wand
belonging to his side and also one of the small balls.

The Guesser from the north side hides his ball in one of his hands,
shifting it behind his back, then he holds out both hands in front of him
with all the fingers closed except the index finger, which is extended as
if pointing to the other Guesser. Both hands and forearms must be
rhythmically moved up and down. The south side Guesser watches for a moment
and then points with his wand to the hand he thinks has the ball. As soon
as he points to a hand, it must be immediately opened, palm upward. Should
the ball be in the other hand, it must be shown to be lying there. If the
guess was correct, the ball being in the hand pointed at, it counts one.
Three correct guesses must be made by one of the Guessers in order to
secure for his side the right to open the game. In this contest the
Guessers must alternate, first the north side Guesser, then the south side
Guesser, and so on until one of the Guessers has won three correct guesses.
That decides it. His side is to hide the ball and the other side's Guesser
is to do the guessing.

THE GAME

The Custodian takes the drum from its position in front of the rug, carries
it to the side of the successful Guesser and sets it before the three
Singers who are to lead in the singing of the song belonging to that side
of the circle of players. Every one on that side must sing the song as they
hide the balls. Only those on the side that is hiding the balls sing. They
can only sing the song that belongs to their side.

SONG FOR THE NORTH SIDE

[Music]

SONG FOR THE SOUTH SIDE

[Music]

There are no words for either of these songs. The vocables given are those
used with these songs when the Indians sing them as they hide the balls.

The Custodian takes the two balls from the Guessers and hands them to two
persons designated by the Guesser who has won the right for that side to
begin. The two persons designated must be two who are sitting together.
They each take a ball, and they must hide the balls in the same manner as
did the Guessers during the contest. The fingers of the hands are closed,
all but the index finger, which is extended as if pointing. The hands and
arms move up and down and also from one side to the other; all of these
movements must be in exact time to the song and the drum-beats. These
swaying, rhythmic movements are pleasing to the eye and add to the
enjoyment of the game. While the two persons having the balls are hiding
them, swaying their hands and arms, the Guesser, who is of the opposite
side, is watching intently the hands of the players. When he is ready to
make a guess he points his wand to where he thinks the balls are--directly
in front, if he suspects the balls to be in the two inside hands. If he
thinks the balls are in the two outside hands, he points his wand to one of
the hands and extends his empty hand toward the other; in that case the
Guesser stands with both of his arms extended. As soon as the Guesser
points with his wand, the hands indicated must be at once opened, palms
upward, so that all can see whether the guess is right or wrong.

Every correct guess counts one for the side of the Guesser. As soon as a
correct guess is made, the Judge for that side takes up one of the
tally-rods and lays it toward his side; this shows that a point has been
won for that side. If the guess is wrong, the Judge for the other side
takes up one of the tally-rods and lays it over on his side. The other side
has lost one, while his side has gained by the other's loss.

To win a sweep, all the eight tally-rods must be gained by one side. Three
sweeps by a side gives that side the game.

Whenever a sweep is made the balls are handed over to the Custodian. The
two Judges rise, go to the standard, stand there, one facing North (his
side), the other the South (his side). The two Guessers go to the standard,
stand there, one facing East, the other West. All the winning side rise, go
toward the standard and form a circle around it. There they sing the
Victory Song.

VICTORY SONG

[Music]

As they sing they sway their arms as though hiding the balls, and dance to
the rhythm of the song. Four times they dance around the standard and sing
the Victory Song. All movements must be in time with the song. At the close
of the fourth circuit of the standard, all return to their appointed places
and the game is resumed.

The Custodian takes up the drum, carries it to the side that has just
danced and sets it before the three Singers of that side. The Guesser, who
is of the opposite side, designates the two who are to hide the balls and
the game proceeds as described above.

Whenever a side that has been hiding the balls fails three times to elude
the Guesser, then the Custodian takes the drum from that side and carries
it to the other side of the circle, puts it before the Singers and gives
the balls as directed. Sometimes there are disputes as to these transfers
and as to the points lost; three must be lost to secure a transfer. It then
becomes the duty of the Judges to decide.

With every transfer of the drum the song changes. The balls and the right
to sing go together, but the song belonging to one side must not be sung by
the other side. The songs are not interchangeable.

This game is provocative of fun and merriment as well as dexterity of hand
and quickness of vision. It also presents a very pretty spectacle. It is
greatly enjoyed by Indian men, women and children. It has also found favor
with merrymakers of our own race.



Ball Games

INTRODUCTION

Indian ball games have one feature not found in the ball games as played by
us; that is, with the Indian the ball is never pitched and tossed by hand
during the play. At the opening of an Indian game the ball must be tossed
by hand, but after that the ball is struck by a racket, stick or club and
in that way sent from player to player and on to the goal. An exception to
this general rule is found in an Omaha ball game given in the following
pages.

The opening ceremony requires the ball to be handled and moved in a
peculiar and ceremonial manner by the hand of the Umpire before he tosses
it up for the beginning of the actual play.

The balls used by the Indians are of different materials--buckskin stuffed
with hair; formed from roots, such as the wild-grape vine; wood; bladder
netted with sinew; and in a few instances, of bone or stone.

Three ball games are here given.


I

BALL AND RACKET


INTRODUCTORY NOTE.--The game in which the ball is struck with a racket is
almost exclusively played by men, but there are tribes where it is played
by women, and one tribe, cited by Dr. Culin, where it is played by men and
women together. The form of ball game where the racket is used was less
widely distributed over the country than some others. It was most
frequently found among tribes living near the Atlantic Coast and in the
region of the Great Lakes. It had a limited range on the Pacific. There are
two forms of the Racket Ball Game, one where a single racket is used and
the other where two rackets are employed to catch the ball. The latter form
is peculiar to the tribes formerly living in the Southern States. The game
here given is presented as it is played among the Chippewa tribes dwelling
in Minnesota.

_Properties_.--A ball, not too hard and the size usually employed for
cricket. As many rackets as there are players. Red and yellow head-bands
equally divided as to number and enough for all the players.

_Directions_.--The field should be as large as the camp ground will permit.
At the extreme East of the field a tall pole should be set as a goal and a
like pole at the West for the other goal. To the pole at the East a red
streamer should be tied and a yellow streamer to the pole at the West.
These poles should be practically in line and as distant from each other as
it is conveniently possible to set them. The rackets should be made in
camp. A racket can be made from a sapling cut at such length that when the
racket is completed it will be 26 inches long. One end of the sapling is
whittled fiat on one side for a sufficient length to be bent round to the
shaft or handle so as to form the rim of the circular receptacle which is
to receive the ball. Sometimes both sides of this bent portion of the
sapling are made flat. The end of this flat end where it curls round upon
the shaft or handle must be bound firmly to the shaft with thongs or heavy
twine. Holes are sometimes bored through the rim and the thongs or twine
are passed through them and woven into a loose netting to form a bottom to
the coiled end, making a shallow cup-shaped receptacle in which to catch or
hold the ball. The rackets are not difficult to make. Each lad should make
his own racket and mark the stem with some device by which he can identify
it should he drop it during the play. Care should be taken when making the
racket to have the cup-shaped receptacle at the end of the shaft of such
size as to hold the ball without its rolling about, in which case it would
be easily dropped when being carried on a run; yet it must be large enough
to catch and hold the ball as it is flying about. The players should be
divided into two parties by casting lots. Those who belong to the east goal
should wear red head-bands; those who have the west goal should wear yellow
head-bands. An Umpire must be selected. The ball must strike one of the
goal posts to make a point; the number of points that shall constitute the
game should be agreed upon. Two players, one from each side, stand near
each goal. One helps the ball for his side; the other hinders the ball when
near the goal by tossing it back into the field again so that his side may
catch it.

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